Showing posts with label ATZ. Show all posts
Showing posts with label ATZ. Show all posts

Friday, November 1, 2013

Final Zombtober Entry (and more than a little late)



Up today is my fourth and final post in the Zomtober Challenge.  The goal was to  post on Sunday, but I obviously didn't make it.  I tried last night to come in at least on Halloween, but taking the kids trick or treating got in the way.  Long story short the post slipped to November (cue the sad trombone music).

Looking back, painting and basing six survivors in an already busy week was probably overly ambitious, but I did finally get them done and photographed.  Here are the six survivors that come in the Zombicide: Prison Outbreak stand alone board game.  Thankfully they are also backwards compatible with the original Zombicide as well as the Toxic City Mall expansion.

Grindlock, The Headbanger

A nice figure, but Grindlock was also a chance to try something new.  The concept art showed his arms full of tattoos.  I hadn't done anything like that before.  I'm not very good at free hand painting things like this, so I looked at some of the tattoo decals available but didn't really like any of them.   I finally decided to ink the tattoos (pun intended).  I used a black 0.05" Sakura brand felt tip ink pen and drew the tattoos on the arms.  It was difficult the first time and I ended up painting back over them and trying it twice.  I ended up doing it on a day that I didn't have any caffeine which seemed to help.  The end result is passable if a little blobby.



Joshua The Protector

Not to be confused with Josh The Thug from the core box, Joshua is a little more heavy set and a little taller.  The figure is well executed and I think it came out well.  I really need to find a Red Sox decal for his shirt to match the concept art but so far I've struck out finding one small enough and I'm not good enough to free hand the logo.  Overall I think he's my favorite figure of the bunch.



Kim, Pokerface

Not much to say here.  Decent sculpt with a standard paint job.



Parkour Belle

Belle's a bit of a nod to the French designers a presume (David Belle Wiki).  She was the last figure of the bunch I painted late one night so the stripes of the uniform are a bit off and I probably should have spent more time on her face but oh well.




Shannon The Soldier

Shannon was a bit of a disappointment for me.  The figure is generally well sculpted with the exception of the face.  It is a bit soft on the detail, which really isn't helped by my painting style.  I know that sculpting softer details helps set the female figures apart from the from the male figures but I think Shannon's sculptor went a little too far in that direction.  She also suffered a bit in my general rush to get things done.  I don't have the time now, but I may go back in the future and try to paint and blend some better facial details.



Watts The Family Man

Another nice figure with good character sculpted on.  



Overall a nice set of figures and a great addition to my survivor collection.


Sunday, October 20, 2013

Zombtober Week Three - Survivor and Zombie Conversions



It's another October and time for my third installment of the Zombtober Challenge.  This week is a little bit of a cheat for me.  I've painted up some zombie and survivor models I converted back in September.  You can see the original posts here with descriptions of the conversions and some work in progress shots.  I now have them painted and based and here are the finished figures:



First up is a figure using a Studio Miniatures zombie body with head and arms from Wargames Factory.  The figure turned out pretty well.  I was a little worried that the head and arms were too big for the body, but the pose and paint did a good job minimizing the differences.



Again here's another Studio Miniatures body worked up as an old coot.  This time though I went with a set of WGF arms from the female set, which are slightly smaller.  The head is from a much older WGF set.  It might have been some celts but I can't remember.



This figure turned out much better than I thought it would with just primer.  It's a WGF zombie vixen body and head and arms from the WGF female survivors.  I really like the final figure.  I rushed the job though, which  didn't see until I took the picture, but I forgot to add a spare high heel to the base and forgot to go over the rifle hand grips with black.  Dang it.  One thing that rally struck me working on the figure is how much sharper the 3D sculpting is on the survivors over the vixens.  With only a year between them it's impressive to see how much Wargames Factory keeps improving their game.




Last up for the survivors is another Vixen body and left arm with a right arm and head from the female survivor set.  The set of the shoulders is a little awkward and the zombie arm is a little thinner than the normal arm, but overall the figure still hangs together.



Up first for the zombies is a WGF male survivor body with head and arms from Studio Miniatures zombies.  it took quite a bit of green stuff to get the arms right, but the end result is still ok.  I was a little worried about the size of the head but I think it works.



For these last three zombies, they all have WGF male survivor bodies, Studio Miniatures zombie arms and heads from Mantic zombies and ghouls.  Generally they work, but the heads came out a little bigger than I wanted.  In hindsight all four zombies could have benefited from using putty and a hobby knife to add rents in clothing and wounds.

All in all the figures all tourned out well enough for the tabletop and I learned quite a bit to help make some better conversions in the future.  Best of all, I was able to use quite a few parts I didn't need to create some new and unique figures.

Next up is the big finally of the month with all six of the survivors from the Zombicide:  Prison Outbreak box.

Sunday, October 13, 2013

Zombtober Week II - Zombicide Toxic City Mall Survivors



For my second week of the Zombtober challenge (Eclectic Gentleman Tabletop Gamer) I'm continuing with the new Zombicide Season II release.  This time it is from the Toxic City Mall (TCM) expansion for the original Zombicide board game.

I decided to tackle the four new survivors from the box.  Out of the box the figures are generally well sculpted and as with the Prison Outbreak zombies from last week, they are cast with the same semi-rigid PVC plastic that holds decent detail while not being too flexible.  Flash was non existent on the models and while there were a couple of mold lines they were light and easy to remove.  The biggest difference between the zombies and the survivors is that the zombies are all monochrome casts while the survivors come in a rainbow of different colors.  The multicolored survivors are an advantage for identifying figures on the board, but the florescent colors used for TCM  really obscure some nice detail on the figures.

Again like the zombies I've clipped the figures from their  intragral bases and put them on some 30mm resin replacements.  I did the same thing to my original Zombicide survivors and the bigger bases did not cause any problems with crowding unless all six survivors try to cram into the same room.

Neema The Executive


Neema is a nice figure with a torn shirt an Uzi and a big honkin' revolver.  I'm never a fan of figures toting two hand guns, but at least she's only aiming with one of them.  The only down side is that the realistically proportioned heels are small and tough to pin to the base.

Raoul The Contractor


Finally we have a figure in this game that looks like they are ready to face the apocalypse.  Sculpted with a molle vest, an M-14 and machete, Raoul is looking bad ass.

Elsa The Cat-Burglar


Elsa was a bit of a disappointment and points to some of the limits of the single part casts.  The arm sculpted across the body and the revolver are a little soft and the face looking right is split across the mold line so is also too soft in my opinion.  My painting technique of solid colors with washes doesn't help to bring out what color there is on the figure either.

Derek the locator


Derek's another cool figure with his surveyor's vest and bag of lath slung over his shoulder.  I think he is nicely sculpted in a good pose.

Overall so far I'm very pleased with the components of the expanded Zombicide items.  I haven't had time to play any games with the new rules, but the figures are top notch in board game terms.

Tuesday, October 8, 2013

Search For Post Apocalyptic Private Security Spooks

I’m switching gears a bit with this post and taking a detour from the normal zombies and survivors while still sticking with the post apocalyptic theme.  Two Hour Wargames recently released the “High Rise To Hell” supplement for the “All Things Zombie” game.  This supplement introduces the Pro-Corp private security NPC characters to the game.  Reading the description, they remind me of the Umbrella Corporation troops from the Resident Evil universe.

I wanted to create some troops that would fit the bill of spec ops pros but be easily differentiated from standard military troops.  The items on my mental checklist are combat armor, enclosed helmet with NVG/gas mask, and modern firearms (no lasers or plasma here).  Looking around, nothing direct exists in plastic.  I know, I know there are plenty of metal models out there, especially from Wargames Foundry and Hasslefree, but I’m making a concerted effort to stick with plastic these days, or even restic if I have to.

I decided to start with out of the box solutions and rooted through my figure collection to see what I could come up with.

First up are the UAMC Marines from Defiance Games (Defiance Marines).  Although they meet my criteria, they are generally lackluster models.  I own a box of them, put one together and couldn’t even bring myself to finish painting it.  Also, the defiance marines are shorter and have the exaggerated “heroic” proportions closer to Games Workshop than my taller and slimmer PA figures.  They might work, but I’ll save them as a last resort.

Next up are the Corporation Marines from Mantic Games.  These models are a step up in quality from Defiance, and they are slimmer in proportions, but again they are a couple of millimeters shorter than my PA figures.  They would also need a weapon swap away from the laser rifles they come with.  These are viable candidates, but not really ideal.  Let’s see what else I can come up with.

I also looked at some out of print Halo Actionclix Figures from Wizkids.  I looked at the UNSC Marines and ODST Troopers.  In contrast to the Mantic and Defiance figures, these ones are a little on the tall side and the soft plastic is a little on the soft side in details.  They come pre-painted and the ODST dark paint scheme would work, but the green marine would need to be re-painted.

Left to Right:  Halo ODST, Halo Marine, Corporation Marine


Looking farther to the back of my figure boxes are some troops from the now out of production AT-43 from the equally defunct Rackham.  I’ve got a UNA Star Trooper, a Red Blok Spetznatz Kommando and a Red Blok Dragonov Kommando.  All three have similar pros and cons.  They are all on par scale wise with most of my PA figures.  They all have armor and modern-ish weapons.   The Dragonov and the Star Trooper have enclosed helmets with night vision.  They came pre-painted to at least a passable table top standard, but I’d probably want to do a re-paint with a darker paint job.  I’m not really a fan of any of the lower bodies though.  Also, as with the Halo figures, the soft plastic makes the details, especially the weapons, soft and a little cartoony.  As with the others, they might work, but are still not exactly what I’m looking for.
 
Left to Right: Dragonov Kommando, Spetsnatz Kommando, Star Trooper
 

The last  out of the box figures are the Dream Forge Eisenkern troopers.  They’ve got armor, projectile weapons, a fully enclosed helmet and they scale up great with my PA figures.  They are also very well sculpted hard plastic figures.  On the downside though, the armor is a little too sci-fi for me.  Also, the upper torso has too much of a medieval feel with the big shoulder pads, gorget and pointed neck collar.

Last up I figured I’d give it a try to do some conversions from the Eisenkern troops.  Forgive the WIP look but the figures are just held together with blue-tac for now.  First I used a stock body and head and fitted the arm with a riot shield from an old Void 1.1 kit.  On the next figure I ditched the back pack, shaved off the faux gorget and trimmed down the collar.  The conversion is a little rough and will need to be cleaned up and the collar trimmed up with green stuff.  This doesn’t change the sci-fi feel, but it at least it makes the armor look more generalized.  The MG-43 look alike was a little to iconic as was the helmet, so I swapped out with an M-16 from the Wargames Factory survivor kit (men or woman) and a helmet from and AT-43 trooper.  I ditched the shoulder pads on both figures.  They might work too, but still not perfect.
 
Left to Right:  Stock Eisenkern, Eisenkern with shield, Eisenkern conversion
 

Well that’s all I could find in my collection.  Let me know what you think.  Will any of these work?  What do you think is best?  Are there any I missed?  Feedback is appreciated.

Sunday, October 6, 2013

Zombicide Season II Prison Outbreak Zombie Review


 
Today I’ve got my first post ready to join the “Zombtober” challenge posted by (ZOMTOBER Challenge!).  The rules are pretty simple in that you complete and display at least one zombie or apocalypse survivor every Sunday in October.  With thirty three bloggers participating the results should be interesting.  I don’t fly the flag of the ZBA (zombie bloggers association), but zombies are a big part of my building and painting these days so I thought I would give the challenge a shot.

This week, I’ve focused on the zombies from the second season of the Zombicide board game franchise.  The kickstarter delivery has been a bit fragmented and disorganized, so some backers received the entire first wave delivery a month ago, while others still haven’t received anything.  I’m somewhere in the middle.  Two weeks ago I received the two big ticket items with Zombicide: Toxic City Mall and Zombicide:  Prison Outbreak.  Hopefully the first wave of Kickstarter extras will ship in the next month or so.  In the meantime I’ve been having a great time rooting through the two boxes.

Prison Outbreak is a standalone game in its own right but it is backwards compatible with both the core Zombicide game and the Toxic City Mall supplement.  It has six new survivors and zombivors (zombie versions of the survivors), introduces “berserker” zombies and best of all, it includes almost 50 traditional zombies from the core game with all new sculpts.

 I’ve spent the week rebasing and painting up one of each of the unique sculpts for the traditional zombies in the Prison Outbreak box.   The original zombies from the first season of Zombicide were decent sculpts from the perspective of typical “board game” quality, but were a little short of traditional tabletop figures.  The arms were a bit thin and amorphous and the details (especially the male zombie faces) were quite soft and mushy.  From my perspective, the cost versus quality equation still came out as a good value, but they weren’t much to write home about.

Fast forward to this year and we get nine new sculpts that in most cases raise the bar on quality.



First up are the walkers.  In the Prison Outbreak box you get six copies of five unique sculpts of good old fashioned “shufflers”.   These models are much nicer than the first season.  The arms and legs have been sculpted thicker, which should help the large flex that the first season figures had.  Flex isn’t a problem if you are using the figures straight out of the box, but for painting, too much flex in the thin arms can lead to paint cracking and falling off.   Also, the new figures have much greater detail, especially in the faces.  For someone that paints in the style I do, using washes to gain definition, deeper cuts on the details is much appreciated.  Like the original figures, the hands may tend to look like webbed flippers, but I think that’s a function of the medium, which would not support well sculpted fingers. 


 
Next up are the two runner zombies and the only real stinker in the whole box.  The female runner on the left is in a very awkward pose and has the oddly oversized gorilla arms reaching out.  Worse, out of the box she comes with a large peg attaching her back leg to the base. 


Not a great figure in my opinion especially compared to her concept art (PO Runner Concept).  On the plus side at least we get a little diversity to the runner ranks now.  The male runner on the right looks nice, although why he’s pulling a superman and ripping off his shirt is a mystery to me.


 
Now we come to the “fatty” zombie.  She’s a big lady in curlers and a too small dress.  I think the figure is a little over the top, but I think it matches up ok with the first season fatty pretty well.  Nice detailing compared to some of the softer features of the original fatty as well.  Unfortunately I messed up on the basing.   I thought she would look good shambling over some rubble on the base, but I don’t think it came out as well as it could have.  At some point I think I’ll pull her off and rebase her.

 
The last figure is the Abomination Zombie.  In game terms, he’s a walking tank that can only be killed by rare weapons, and if he appears early in a game you end up spending most of the game running away until you search through the deck to find something powerful enough to take him down.  While this guy’s the same height as the original abomination, his “hulking out” pose with arms raised makes him look that much more intimidating.  All in all another good figure.


CONCLUSION

For single part board gaming figures these are good sculpts that I think exceed the quality of the originals.  I plan on mixing them up with the original set to give games of original Zombicide a greater variety.  Now it’s on to the survivors.

 

 

 

 

Thursday, September 26, 2013

Plastic Figure Mash Ups


This post is for Colgar6.  Great minds must think alike I guess.  Like him I’ve also been working on some mash up figure conversions using various parts from my bits box covering a range of different kits and companies.  If you haven’t seen Colgar6's conversions, I recommend them as a good read and good inspiration.  (here and here)

 If you like plastic figures, it’s never been a better time to be in our hobby.  The number of companies producing kits and the continuing improvements in kit quality have never been better than they are today.  One of the few downsides of all of the new plastic kits is that to recoup the cost of cutting the molds, companies end up pushing a lot of sprues into a single box.  Studio miniatures packages their plastic zombies with 60 figures, the Wargames Factory zombie vixens come 30 to a box and so on.  The result, if you care about making as many unique figures as possible, is that you’re left with a bunch of figures you can’t use, at least not for their original purpose.  By now I have an entire office box stuffed with partially used plastic sprues. 
I need more projects like I need a hole in the head (I’ve got at least 50 figures still new in the box just waiting for their turn on the work bench), but this is one of those ideas that gets stuck in your head and just won’t go away until you give it a try.  So to use up some of those extra figures I've been trying out some parts swaps to create both survivors and zombies.
Get off my lawn!
Up first is a figure I actually have finished.  I put him together earlier this summer after the Wargames Factory male survivors came out.  The Studio Miniatures zombies only come with four unique bodies and I ran through most of the obvious combinations within the first twenty zeds.    With lots of sprues left over, using these bodies was my first priority.    Old Zeek has a body from Studio Miniatures zombies, arms and a scoped rifle from Wargames Factory Late WWII Americans, and a head from the Wargames Factory male survivors.   

Overall the figure turned out nicely, although the head is just a little too large for the body.  Thankfully the pose seems to hide this for the most part.  The arms fit so closely with the body that I did not even need  to fill the joints.

 
 
With the success of the first figure I moved on to another.  Here is another body from Studio Miniatures, this time with both the head and the arms from the WGF male survivor kit.  This one didn’t turn out quite so well.  This time, the oversized head is much more apparent and the arms are also a little oversized as well.  Overall the figure still works, but I figured I could do better.

 
Ned Rabinski was living in his remote
cabin writing anti-goverment tirades before
the apocalypse spoiled his seclusion.
 
For the next figure I used another SM zombie body this time I used a set of arms from the WGF female sprue, which are much better fitting.  In effort to solve the bobble head issue, I pulled out a head from an old kit.  To the best of my recollection this is a head from the WGF Celts sprue, but I can’t be sure.  The size of the head is a little closer, but I think I left the neck a little long.  Overall though, I still think the figure hangs together just fine.  With this figure I actually took the time to fill in the rips in the shirt.  Not a big deal but it helps differentiate him from the zeds with the same body.

 


Next up I wanted to raid the WGF Zombie Vixen sprues.  As with the SM figures, the bodies are fairly unique and I didn’t need three copies per box as zeds.  Here I’ve used a Vixen body and left arm with the brief case.  The head comes from the WGF female survivor kit.  For the right arm, I can’t remember if this was from the WGF male or female survivor kit.  Overall the figure works but the thickness of the survivor arm is substantially thicker than the zombie arm and the sleeve cuffs are different.  Hopefully the differences will fade somewhat with a coat of paint.
 

 
Last up for the survivors is another WFG vixen body, this time the one in the pant suit.  She has arms and an assault rifle from the WFG female survivors.  The head is also from the Vixen set and is just about the only head on the set without visible wounds.  She’s missing a high heel, so this will be a great instance to use one of the spare high heels from the WGF female survivor set.  Again, I think the figure came out well and should be even better painted.
 

 
I also wanted to reverse the process as well.  I have three copies of each survivor body from the WGF kits.  For most I probably won’t be building all three into live survivors.  I used some of the extra arms and a head from a Studio Miniatures zombie to come up with my first mash up zed.  I think the arms worked out well (with a copious amount of green stuff) but I thought the head wasn’t quite large enough.  On the whole though I think he came out ok.

 


For the next zed, I again used a WGF male survivor and SM zed arms.  But this time I went for a head from the Mantic zombie kit.  This head is just a little too large, but I think the more expressive sculpting more than make up for it.  The only downside of the mantic heads is that they come with no neck (it’s sculpted to the body) so I had to initially pin the head on a brass rod and then build up the neck with green stuff.  I really like the end of the result on this one, he's certainly no shuffler.

 
'Cause this is thriller, thriller night!


Next up I used parts from the same kit breakdown (WFG body, SM arms and Mantic head).  Although I think this head may have been from the ghoul set, not the zombies (it was a loose part in my bits box).   With the choice of body and the set of the shoulders, this zed didn’t turn out quite so well.  He looks more like an extra from Michael Jackson's Thriller rather than an actual threat.

 


I continued with the same breakdown for the last figure (body, SM arms and Mantic head) as well.  On this one I think the oversized head really stands out, but again I think the expressive sculpting make it work better than the smaller, but more boring SM heads.


Overall I ended up with a couple of duds but a few really good figures as well and they are certainly more unique than what I could make out of the box.  I haven’t even come close to mining all the possibilities by mixing and matching parts.  I still have plenty of zombies I should be able to put together from the WFG female survivors as well.  Hopefully they match up with the Vixen parts as well as the survivor figures I made.

Monday, September 23, 2013

Review of the Wargame's Factory Apocalyptic Survivors: The Women


I’ve just finished painting my first batch of female survivors from the new Wargames Factory kit and I thought I would do up a review similar to the male set as the boxes have quite a bit of similarity and a certain amount of crossover possibilities.  The female survivor kit is very similar to the male set.  In fact they are near mirror images of one anther in many aspects, so I won't go into quite as much detail.  Here is a link to my review of the male set:  The Males

 I’ll hopefully follow shortly with a separate post showing some scale shots with survivor miniatures from other ranges.

The kit “Apocalyptic Survivors:  The Women”  follows the release earlier this spring of the male set and represents female civilians in modern dress ranging from lightly armed with melee weapons up to heavily armed with assault rifles and even an RPG.

 

Box photo courtesy of Wargames Factory

Even more so than the men, plastic female civilians have been tough to come by and for me this kit is a welcome addition to my collection of ATZ figures.  Also, if you are a fan of the Zombicide games and missed out on some of the promotional figures, you could put together some reasonable proxies from this kit as well.



FRAME 1 – BODIES AND BASES
Each kit comes with three frames containing ten sets of bodies, bases and arms.  There are also fifteen sets of heads as well as a couple of pouches and even a spare set of high heels. 
 
Sprue Photo Courtesy of WGF
The casting is generally good, however I did notice that on some of the bodies there is a distinct mold offset line that will need to be taken care of.  It’s not serious enough that you’ll lose detail, but given the large amounts of cloth and flesh,   I did need longer to clean the figures up than on the male set.   Be wary, there are numerous small parts such as the arrow, golf club, compound bow and finger tips that will need to be handled very carefully during cleanup lest they bend or break.  Also, I had a casting defect on the golf club shaft.  This would have been a delicate part regardless, but the way the plastic flowed through the mold, it met in the middle of the shaft and didn’t bond.  The part fell apart for me just cutting it from the frame.  I solved the problem by replacing the entire shaft with a straight pin which might have had to be done just for strength anyway.

Sprue Photo Courtesy of WGF


As with all recent kits the top and bottoms of the frame come with a set of pegs and holes so you can stack them with space in between.  This is nice as it prevents delicate parts from rubbing and potential breaking as you slide the frames in and out of the box.  Also, the frames match the dimensions of the male set so they can be stacked together.  The bases are the same 25mm, round bases with straight sides and the WGF logo on the bottom.  They are perfectly serviceable but I chose to go with 30mm round lip bases to match my other survivors.

There are no instructions, but the body and arm combinations are labeled.  Unlike the male set which had letters and numbers, the female parts are only labeled by letters.  That means for body “A” all of the arms are also lettered simply “A” as well.  There are at least four arms for most sets between the body sprue and the weapon sprue, so you will need to be careful and dry fit parts to make sure you still have the right combinations of left and right arms.
 

FRAME2 – SPARE WEAPONS AND ARMS

 There is a single weapons frame included that has a wonderful set of alternate arms for most of the figures as well as a large assortment of extra weapons and equipment.  There is still a distressing proportion of assault weapons to standard fire arms and a notable lack of enough improvised melee weapons, but there is enough variation that it is worthwhile.  Unfortunately, like the male set the artist had the same tendency to copy and paste the weapons designs.  As an example, there are five spare pistols on the frame, they are all copies of the colt 1911.  No revolvers or other types of semi-automatics included.

 

ASSEMBLY

Once the clean up of the parts was complete, the figures went together well from the neck down. Once you get to the head, things got came to be a bit of a challenge.  I found that few of the neck joints lined up very well with the heads.  That coupled with the fact that many of the heads had hair below the collar line meant that you need to dry fit the heads before any gluing.  I would estimate that I had to either trim the collar or the hair on at least half of the heads.  Even then, I couldn’t get the joints to look quite right and there were gaps that needed filling.

You will also end up with gaps on the bare armed figures at the shoulder as well, so I had to come back and use green stuff on many of the shoulders and all of the neck joints.  Unfortunately the spaces are smaller than my sculpting tool and the shapes awkward so many of my neck joints look a little wonky even after filling.

With the male set I just dove into construction right away without any planning.   I ended up using a lot of the arms from the spare weapons sprue.  This ended up being a mistake as there is usually one or two copies of the arms on the weapons sprue versus three copies from the body sprue.  With my first set of male figures I ended up coming up with combinations I wanted to retry but didn’t have the arms.  For the females I played it safe and I started out my first batch of ten figures using just the arms off of the body sprue, so I can better plan out how to use the rarer arms from the weapons sprue on future figures.
 

ASSEMBLED FIGURES

Here are the first ten figures I’ve put together with some thoughts on each body:

FOUR!

 First up is an angry gal wearing slacks and a sweater vest, in a swinging pose.  The intended set of arms has a golf club and it’s a good sculpt of her teeing off.  As I mentioned above, the shaft of the club is abysmally thin and I ended up replacing it with a straight pin.  Unfortunately I didn’t measure well enough and the shaft is maybe one millimeter short, but at least I got it straight.  If you don’t like the golf club, there is also a truncheon or baseball bat you could use.  Just like the male figure swinging the cricket bat, there isn’t another good set of arms for this gal, so I don’t really see making all three of these bodies.  Unlike the males, I added a satchel with a water bottle to the figure.  Unfortunately, without a strap, it looks a little big and silly on her.  If I use the big satchel again I think I’ll add a green stuff strap.

 



The next figure is one of my favorite bodies in the kit.  She’s got cargo pants, combat boots and a loose jacket.  She’s got a nice neutral stance so almost all of the arms with sleeves will fit her.  For the first figure I used the M-16 and gave her a satchel of pipe bombs a canteen and a combat knife.  This gal looks like she’s ready to face the apocalypse.

 
This is the “kid” figure for the kit and represents a little girl in a frilly dress.  I would have preferred a more casual dress like the boy from the other set, but this is well sculpted for what it is.  The head in the Kevlar helmet is a nice touch, but it would have worked better if it was more obviously over sized.  This one looks like it fits too well.  The scoped revolver is a nice weapon and I will probably use the other copies as weapon swaps on other figures.  Also, I’ve dry fit the head on other bodies and it should work to make an adult as well.

 



This figure is another sports fan wearing shorts and a t-shirt.  This is the one figure where I cheated and used a part from anther kit.  The intended weapon was a tennis raquet.  I really didn’t like the look so I nipped a baseball bat I had left over from the male kit.  I gave her a head with a ball cap so she must have been at softball practice when the apocalypse came.   I’m not a big fan of the pose of the left arm as it makes it look like she’s fencing instead of whacking zombies though.  On the plus side, the figure is versatile enough to take most of the sleeved arms from the kit.

 



Now we get to the controversial bit.  This figure is obviously overweight and she looks a bit sloppy to boot with sagging shorts and visible butt crack.  I’m kind of late to this review, so I’ve seen a number of reactions to this figure ranging from some wishing for more figures that reflect “real world” people to one being truly offended by it (link), stating that it was an attack on overweight people. 
 
I suppose there was no “right” answer for this but WGF making nine “fit” figures and one token overweight one certainly highlighted the difference.  Interestingly I didn't read any such reaction pro or con from the overweight male figure.  From a practical matter though I don’t like it because there is really only one set of arms in the kit that fit the figure.  The large attachment point at the shoulder and wide shoulders mean that the RPG is the only set of arms that fit and I really don’t need three of these.  As a consolation though, the arms for the fat male figure fit well so I can give her an AK-47 (or pistol & machete) and give one of the RPGs to the one of the overweight male bodies.  At least she’s not wearing a muumuu.

Another issue for me is that while there are spare RPG’s on the weapon frame, there are no spare warheads or the carrying satchel, so this gal is now carrying a one shot weapon.   If I were less lazy I’d try to throw one together with some green stuff, but life is too full right now as it is, so I just let it go.  Also, in hindsight I should have given her a holstered weapon or a rifle slung over her shoulder, but that would have taken more effort and greenstuff than I had time for.

Another reaction I’ve found interesting is that a number of people have scoffed at the way the sculptor has chosen to show the figure holding the RPG.  Assuming the model is an RPG 7, this is indeed the wrong way to hold it, but the idea that anyone who has not used one before would intuitively know the correct way is overestimating the ergonomics of the weapon and underestimating the ability of people to get things wrong.  During a tour in Iraq with the US army I had the chance to both fire an RPG and train some Iraqi recruits in firing them.  During that mission I saw people holding and RPG just about every wrong way you can imagine, so the idea that a civilian with no experience could pick up and hold an RPG wrong is perfectly believable to me. 

 



Here’s a figure in a suit coat and short skirt.  She’s at least sporting a two handed grip on a pistol and might actually be able to hit something.  I gave her a head with sunglasses and painted her up in black.  I’ll team her up with the suit figure from the male set and they can be Mulder and Scully FBI types.  This body is also a little tough as the neck joint is a little wonky and as you can see that I’ve goofed up the joint a bit.  On the plus side this is another versatile figure that can take a number of different sleeved arm combinations.

 



This figure is an interesting juxtaposition.  You’ve got a girl in bustier and miniskirt sporting a fancy schmancy compound bow with all the bells and whistles.  She’s also bare foot, which is no way to face the end of the world as I imagine there will be plenty of broken glass.  Unfortunately, the bear shoulders and the stance don’t leave much in the way of other good arm options for her.

 



Here is another bear shouldered figure this time sporting double pistols.  I know that WGF needs to sculpt a certain amount cinematic flare to their figures, but I’m always bothered by the pose.  On top of that, she’s running too.  In fact this pose is the surest way to not hit anything more than five feet away.  The only other arm choice is a chain saw, which with the running pose is even sillier.  I tried out some of the smaller pouches on her and they work, but are a little too over sized to really work in my opinion.

Git along zombies!
 
Here’s another dual gun toting chic, this time it is a cowgirl type.  Yeeha!   She’s sporting a pair of Uzis, so she might have a better chance of hitting something than the last figure.  Another figure with bare arms, so swap options are limited.  I went with the smaller pouches on her back which looks more natural than the large satchel on the golfer.

 



Last up is another figure with lots of options.  The intended set is a semi-automatic shotgun, but again the neutral set of the shoulders means that most of the other sleeved arms will fit.  This is also another figure where the neck shape and high collar interfere with most of the heads, so the joint is a little off of what it should be.
 
CONCLUSION
As I said above, this set is almost a mirror image of the male set with mostly the genders changed up, so If you liked the male set, you'll most likely enjoy this set as well.  However, most of the flaws from the male set show up here as well including mono-pose bodies, limited options as to arms and weapons and too many copies of the same weapons on the accessory sprue.
 
That being said, the price is still right.  Assuming that you pay full retail price and only build ten of the figures, you are still only paying two dollars a figure and getting a ton of useful extras for other conversions.
 
Me, I like the set and think they'll make excellent additions to may growing hoard of survivors.