Today I’ve got my first post ready to join the “Zombtober”
challenge posted by (ZOMTOBER Challenge!). The rules
are pretty simple in that you complete and display at least one zombie or
apocalypse survivor every Sunday in October.
With thirty three bloggers participating the results should be
interesting. I don’t fly the flag of the
ZBA (zombie bloggers association), but zombies are a big part of my building
and painting these days so I thought I would give the challenge a shot.
This week, I’ve focused on the zombies from the second
season of the Zombicide board game franchise.
The kickstarter delivery has been a bit fragmented and disorganized, so
some backers received the entire first wave delivery a month ago, while others
still haven’t received anything. I’m somewhere
in the middle. Two weeks ago I received
the two big ticket items with Zombicide: Toxic City Mall and Zombicide: Prison Outbreak. Hopefully the first wave of Kickstarter
extras will ship in the next month or so.
In the meantime I’ve been having a great time rooting through the two
boxes.
Prison Outbreak is a standalone game in its own right but it
is backwards compatible with both the core Zombicide game and the Toxic City
Mall supplement. It has six new
survivors and zombivors (zombie versions of the survivors), introduces
“berserker” zombies and best of all, it includes almost 50 traditional zombies from
the core game with all new sculpts.
Fast forward to this year and we get nine new sculpts that
in most cases raise the bar on quality.
First up are the walkers.
In the Prison Outbreak box you get six copies of five unique sculpts of
good old fashioned “shufflers”. These
models are much nicer than the first season.
The arms and legs have been sculpted thicker, which should help the
large flex that the first season figures had.
Flex isn’t a problem if you are using the figures straight out of the
box, but for painting, too much flex in the thin arms can lead to paint
cracking and falling off. Also, the new
figures have much greater detail, especially in the faces. For someone that paints in the style I do,
using washes to gain definition, deeper cuts on the details is much
appreciated. Like the original figures,
the hands may tend to look like webbed flippers, but I think that’s a function
of the medium, which would not support well sculpted fingers.
Next up are the two runner zombies and the only real stinker
in the whole box. The female runner on the
left is in a very awkward pose and has the oddly oversized gorilla arms
reaching out. Worse, out of the box she
comes with a large peg attaching her back leg to the base.
Not a great figure in my opinion especially compared to her concept art (PO Runner Concept). On the plus side at least we get a little diversity to the runner ranks now. The male runner on the right looks nice, although why he’s pulling a superman and ripping off his shirt is a mystery to me.
Not a great figure in my opinion especially compared to her concept art (PO Runner Concept). On the plus side at least we get a little diversity to the runner ranks now. The male runner on the right looks nice, although why he’s pulling a superman and ripping off his shirt is a mystery to me.
Now we come to the “fatty” zombie. She’s a big lady in curlers and a too small
dress. I think the figure is a little
over the top, but I think it matches up ok with the first season fatty pretty
well. Nice detailing compared to some of
the softer features of the original fatty as well. Unfortunately I messed up on the basing. I thought she would look good shambling over
some rubble on the base, but I don’t think it came out as well as it could
have. At some point I think I’ll pull her
off and rebase her.
The last figure is the Abomination Zombie. In game terms, he’s a walking tank that can
only be killed by rare weapons, and if he appears early in a game you end up
spending most of the game running away until you search through the deck to
find something powerful enough to take him down. While this guy’s the same height as the
original abomination, his “hulking out” pose with arms raised makes him look
that much more intimidating. All in all
another good figure.
CONCLUSION
For single part board gaming figures these are good sculpts
that I think exceed the quality of the originals. I plan on mixing them up with the original
set to give games of original Zombicide a greater variety. Now it’s on to the survivors.
Very nice zombies none the less. She obviously has a bit of a bingo wing issue which is why her arms appear bigger!
ReplyDeleteNicely done, as always. I really hope the thing hanging down in front of the abomination is just a belt pouch or holster that's shifted position!
ReplyDeleteThese look fabulous, I really need to have a closer look at Zombicide.
ReplyDeleteFantastic work sir! :)
ReplyDeleteGreat work there. Kudos. :)
ReplyDeleteSome very nice work.
ReplyDeleteHmmm... on that blond one, maybe use her as a prone casualty? Pose looks like she might lay flat. My son gave me some of those runners, and I've been tempted to make them...er... dead zombies ( yeah I know - an oxymoron there...)
ReplyDelete